Our overall verdict "Mediocre"
Controls: 5.5/10
Graphics: 6.5/10
Sound: 6/10
Replayability: 6/10

It’s amazing to think that a handful of years ago most of us hadn’t heard of the developer Rovio (I sure didn’t). Zip forward to today, as well as 50 dozen Angry Birds titles, and they’re now publishing games under Rovio Stars Ltd. Dipping into the icy cold waters for the first time is Icebreaker: A Viking Voyage.

Staying within the physics realm that made Rovio a powerhouse is Icebreaker: A Viking Voyage. Here, you’ll guide vikings, goats and other critters by slicing your finger across the screen and dicing up ice blocks (among other things later on), in order to relocate everything to their rightful spot. The variety of challenges as well as obstacles are placed at a decent pace to keep things interesting. When I say interesting, it’s more of a ‘meh interesting. You see, Icebreaker, attempts to add depth by changing up the puzzles with different materials to slice through, different characters to sort through…but they all feel too similar. 


The slicing portion of Icebreaker get’s the job done. However, like anything Viking related, it’s out-dated. In order to slice objects you need to really focus on where the slicing begins and ends which wouldn’t be a problem if some of the cuts didn’t have to be so precise since there’s also a finger in the way. It seems like this finger-issue has been resolved by so many other games. Sure you can also zoom in and scroll around the screen but this also comes across as unintuitive when it comes to puzzles that are more about timing slices rather than solving puzzles. While I can’t call the controls bad per say, they’re fair from good.


The Bottom Line: Being a Rovio fanboy, I had high hopes for Icebreaker: A Viking Voyage. Unless you like bland level design and clumsy controls then pass this one by.

iTunes_ASA_ButtonPrice $0.99