I admit that I was that student dozing off during history class throughout my school years. I’m sure that you know the type–you might have been one yourself. But being glued to my gaming console I inadvertently learned a great deal about WWII while playing genre related games*. Now, HeroCraft is taking another WWII stab at me with Strategy & Tactics: World War II.
Strategy & Tactics: World War II interlaces WWII scenarios to set up missions. Each mission plays as a turn-based game similar to Risk and Axis & Allies. You’ll start off with troops from opposing countries placed on the board. The objective is to capture as much land as possible while defeating the enemy. What makes this interesting from mission to mission is that there’s always a variety of side objectives to aim for (I.E. Minimum of turns).
With each turn there’s an overall good amount of options to build upon your strategy: combining troops, resting troops, attacking, and so forth. While at first all of these options may seem overwhelming, it will eventually click despite the rather high learning curve (for casual gamers) and lackluster tutorials.
For an iOS strategy game, Strategy & Tactics: World War II resides somewhere in between casual and hardcore. Meaning, that there’s much more than I previously mentioned. Throughout the game you can spend money on new troops which takes a certain amount of time before you can purchase more of the same. Same goes for vehicles. What’s even cooler though is that every unit type has an operational index which affects how they perform in battle. These stats are hidden from the opposing player and vice versa. This, along with the solid AI creates an interesting balance that will push the casual player to their limits while offering plenty of entertainment for strategy game fans.
Strategy & Tactics: World War II does a lot right and kept me amazed at how much content is stuffed into this game (most of it needs to be unlocked by purchasing the Premium version). I need to clearly state that although Strategy & Tactics: World War II delivers on content, it stumbles on presentation. The soundtrack is utterly unbearable and had me switching to the mute button as soon as I could (unfortunately I had to listen to it longer than I wanted). Graphic wise is a mixed bag. The board has a nice wrinkled map look to it and the units are distinguishable. Yet the attacks and general movement of the pieces interact with little to no animation. Even when a unit travels to a new space you might think that you’ll see them slide to it. Nope, instead they magically teleport there. This might sound minor but it’s something that I never got used to.
Note: Strategy & Tactics: World War II gives you a good chunk of content for free. If you’re even slightly interested in strategy games than you really should check it out.
The Bottom Line:
Strategy &Tactics: World War II presents an array of strategy that’ll please both casual and experienced gamers. Even though it completely misses the benchmark with presentation, the amount of Campaigns, Strong AI, and variety of modes makes this an easy recommend.
*I also learned the hard way on my history test that Hitler wasn’t a giant robot with machine gun arms and that the Nazis were never turned into Zombies. I never saw so much red ink on my essay.