Ever own a Teddy Ruxpin, Popoids, or a copy of Battle Toads? You’re an 80’s kid right? And if that’s the case, you must have played Rampage in the arcades and on the NES. This is the vibe and culture that makes up Roar Rampage.
Looking at Roar Rampage leaves no doubt that it’s inspired from the flood of 80’s monster games but updated to be something completely new–and very different. Theme wise, you’re playing as a giant dino (wearing boxing gloves) that continuously strolls the city and smashes any building and army vehicle that crosses its path. This sounds very familiar…Rampage for starters.
But, lo…I did say that it brought an updated and very different experience…didn’t I? It’s all about the controls. What you do is you use your finger to control the punching motion by sliding your finger across the screen. Adding depth to this is that there’s an overall-decent physics engine in place that will crumble buildings, helicopters and other things in the direction that you punch. If you think your punches through, you can cause a daisy-chain of destruction by having things crash into one another. While the controls are not as precise as can be (hopefully, will be tweaked over time), this doesn’t take away from the fun and I really can’t think of anything else I’ve played like it.
Teensy dilemma. On one hand Roar Rampage is far from being a great game but at the same time it offers a completely new experience. The game is short and the physics can be wonky (this is mainly when you use weapons). Oh…and it’s way too easy. On the other hand Roar Rampage has fun 80’s inspired graphics, lots of unlockables, and again it feels unique. Something that I rarely say about iOS games. I’m torn.
The Bottom Line:
Roar Rampage meshes a completely new experience that’s wrapped in 80’s monster goodness. Basically it boils down to if you want to play something novel and don’t mind spending a buck…give it a go. If you’re looking for something that is really good… keep on walking and spend your buck elsewhere.