Very few developers consistently release fantastic games. RedLynx (now a Ubisoft Studio) always delivers the goods and has presented us with remarkable titles such as Draw Race 2 and Moto Heroz, so my expectations are high with their newest addition, Nutty Fluffies.
This time around RedLynx places us in a heavy-physics racer controlling a roller coaster ride. How this is done is by swiping either left or right on the screen to determine if you want the roller coaster carts to either speed up or slow down. This touch-based control method is not only well suited for touch devices but it also creates a fully enjoyable game that’s easy to play on the go.
Unlike other racers that we’re accustomed to, Nutty Fluffies doesn’t care about how fast you get from point ‘A’ to point ‘B’. Instead your goal is to keep the Fluffies (stuffed animal passengers) inside the carts as you attempt to collect as many hearts, placed on the tracks, as possible. Sounds easy right? Keep reading. The tracks will bounce your Fluffies out of the carts if you drive too recklessly (I guess there’s no safety restraints here) which causes you to score far less points. Drive too safely and surly you’ll have a better chance to make it to the end but at what expense?! No hearts for you! And, less fun for you! A balance of recklessness and control is the key.
At first glance Nutty Fluffies appears to fall on the short side with 27 tracks, but the replay level is off the roof here. After beating each roller coaster track you’ll be rewarded with another cart added to your line up. Once you achieve the maximum amount (10 carts) you’ll realize that how you approach the track with only a few carts is greatly changed up when you need to be dealing with a full train. Something minor that also changes up how you approach each level is that you can pick ‘n choose what Fluffies will jump into a cart (and hopefully survive). Choose a cat and you’ll be rewarded with multiple points when going down a slope or perhaps an elephant that adds extra points on jumps. As of this moment there’s five Fluffies to choose from and each one brings a special point-earning attribute.
With a game that appears to be ‘simple’ there’s so much to talk about. There’s fun Missions to accomplish, a handful of game changing mechanics (I.E. new carts), but the most notable are the cartoony physics. At first the physics seemed abnormally strange and unrealistic to me but after a few levels it feels like your controlling a roller coaster in a cartoon world that has its own physics rules. In short Nutty Fluffies does so much right that you really need to try it for yourself.
The Bottom Line: 9/10 (Super!)
Ubisoft and RedLynx deliver another phenomenal physics-racer abundant with cuteness and originality.
A fun note: Did you know that if you loose a Fluffie you can always back up your carts and pick them back up?