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One of my least favorite iOS games has been Doodle Jump. Nothing about it seems appealing. All you do is jump up from platform to platform. I can understand that some people love it but it’s surely not for me. Other iOS games, ones that I truly want to love, are the Sonic the Hedgehog ports. With these titles the fast speed experience of controlling a spiked hedgehog is diminished by the lack of tactile feedback. So you would think that putting these two games together, creating Sonic Jump, would be less than appealing and would be deleted off of my iPhone after a few cursory seconds. So you would think.

Sometimes when you combine two negative gaming aspects,  it makes something positive and this is absolutely what happened with Sonic Jump. The concept stays the same as Doodle Jump where in this case you take Sonic and have him continuously jump up from platform to platform. However there’s two things that Sonic Jump does that has turned me into a endless upward jumping platform addict.

First off is that the environments and enemies are taken straight from the Sonic universe. Each of the worlds bring new mechanics gleaned from past Sonic games as well as continuing to be pleasing and refreshing to the eye. I finally feel like I’m playing a Sonic game that is meant to be played on the iPhone (read: no virtual controls). Next is how the game is split up into missions that can be played in short minute bursts. This solves a few issues with me. First, this type of game feels like it has  much more of a goal now (other than seeing how high you can jump) as well as plenty of accomplishments to achieve. Last is that if I want to play it for only a minute or so and want to be challenged, I can jump to any difficulty I want to.

The Bottom Line: 8.5/10 (Great)

The marriage of jumping and Sonic creates a addictive thoroughly enjoyable pass-time.