Over the last year or so we’ve seen the Freemium trend grow to possibly be the largest pricing model in the AppStore today. Last week alone we covered a few of them (with at least one more review coming later this week) and none of them hit the mark. Fortunately this past week we spent time with two Freemium games that got Freemium right.
One of these titles is MonsterTower, an action tower-defense game whose playing field is laid out in-between floors. Instead of placing turrets you’ll be summoning monsters and placing traps. The waves of enemies coming towards you won’t stop until you defeat their base. So in other words, MonsterTower creates a unique tower-defense/offense requiring strategy.
Each level can be played out in a small burst of time which creates a nice pick up and play feel. This pacing works fantastic because if you loose a level…it’s really not that big a deal since you only lost a few minutes of your time (I hate it when I make a dumb mistake in other TD games and find out that I wasted 20 minutes of my time). New enemies and defense techniques keep getting thrown at you creating a slightly different feel from level to level while still never become overwhelming. Pacing is key and MonsterTower has got it.
The Bottom Line: 8/10 (Great)
MonsterTower creates an addictive tower-defense feel with a bit of strategy and the pacing that separates itself from the rest of the pack. Oh and best of all is that you’re never forced to throw down money.