When it comes to old control schemes, the first thing that comes to mind are the used-to-be mind bending experience of tilt-controls (okay, a bit of exaggeration on my part here). Times have changed and games that use the tilt-control scheme today generally fall on the meh’ side offering no more than bland gameplay. I experienced a slight hesitation when I saw 2k’s Play release of GridBlock which utilizes this control scheme but, after nano-moments my worries were assuaged.
At GridBlock’s most basic, it plays as a labyrinth inspired game where you must tilt your iPhone (or iPod Touch/iPad) in order to match up colored cubes to the matching colored square on the gameboard. However there’s a lot more to this since GridBlock includes a heavy puzzle aspect that greatly ramps up the difficulty with this simple concept. To solve the puzzles you’ll use multi-colored cubes that have you tap on the screen to flip, explosive cubes, and chameleon cubes to name a few. Sure the variety of cubes helps, but its the overly challenging puzzles of how to use them is what makes GridBlock addictive.
GridBlock gives you two whole worlds, which is more than enough to see if it jives with you. If it does, you can purchase the rest of the levels for only $2.99. Word of advice: stick with it past the first world because it takes a while to hit its addictive stride (read: way too easy at first).
The Bottom Line: 8.5/10 (Great!)
GridBlock takes puzzle games on the go and moves it up to console-like quality with the impressive visuals as well as challenging levels.