Normally, I devour platformers as soon as they’re released on a console but when it comes to playing them on the iOS it usually brings nothing more than heartache. Being madly in love with any Rayman title, as well as knowing that Ubisoft rarely lets me down, I knew that I had to get my hands on Rayman Jungle Run and cross my fingers. (OK I had to uncross my fingers to play).
Even though Rayman Jungle Run incorporates auto-running and a one tap control scheme it’s not an endless runner. Each level has a predetermined path that can generally be played in under a minute. The levels are split up into 4 worlds (10 levels each) with each world introducing a new mechanic that includes jumping, hovering, running up walls and punching. This slow introduction to new mechanics creates a unique difficulty curve where you never feel overwhelmed and instead eagerly greet the new challenges.
The levels themselves are rather short and more than likely you’ll be able to play every main stage in one sit through. Nonetheless this doesn’t matter one whit since the charm and challenge is to collect 100% of the “Lums” in each stage. Fully completing a stage brings a new layer of difficulty to many of the levels and you may find yourself dying over and over or missing that…one…Lum. To my surprise, dying frequently or missing a Lum is never frustrating and is instead rather gratifying when you manage to 100% complete a level. This is a rare gaming balance to achieve and Rayman Jungle Run hits it spot on.
The addictive level designs easily warrant a playthrough, but it’s the production values that push Rayman Jungle Run up to another sphere. The graphics are as charming as past console Rayman titles and the soundtrack is fantastic. So Rayman Jungle Run is not only one of the best IOS platformers out there, it’s also the most visually impressive 2D iOS game to date.
The Bottom Line: 10/10 (Super!)
Rayman Jungle Run brings a superb platformer over to the iOS that’s easy to pick up while bringing a challenge for those who want it.