When I download an endless runner onto my iPad I’m pretty sure that I’ll be jet-packing or jumping over hazards with some dude. What can I say, the genre has become overly predictable or so I would have thought. Draw and Escape on the other hand doesn’t have any of that jet/jumping stuff; instead you’ll be drawing the road for your car to travel safely…as well as avoiding the police.
Not only does Draw and Escape present a novel endless runner experience but also a novel control scheme. This control scheme besides being cool and intuitive is also responsive–always important. You drag your finger on the screen to determine the position of the car. Then there’s the cool physics…draw a steep incline and drop the road all of a sudden and you’ll make your car airborne for a short time.
If you have too much fun making jumps you’ll damage your car which will make it easier for the cops catch up to you. Draw and Escape has a couple different extra features that you’ll need to collect such as gas (yup you can run out of gas) as well as tune up icons that’ll boost the health of your car.
While many endless runners throw a hazard right at you at the last possible second, Draw and Escape warns you which allows you to safely navigate away from it. As the chase pursues so do the hazards (I.E. Police Helicopters) and the challenge of dodging them increases.
Draw and Escape is a rather good game but lacks that hook that some of todays great games offer. There aren’t any level objectives to complete (think Jetpack Joyride) so every run is all about distance. In other words, not having these level objectives holds back on the addictive quality.
The Bottom Line: 7.5/10 (Good)
Without a doubt Draw and Escape is the most original endless runner since Temple Run. Unfortunately Draw and Escape’s biggest weakness is missing that replay ‘hook’.