When Gameloft’s Asphalt first hit the AppStore I downloaded it that night. It didn’t take long to realize that it was abysmal (and that’s putting it nicely). I was so put off by it that I resisted playing other iOS racers. Since then I have played several good racers and my racer-phobia has lessened so I decided to face my demons and give Asphalt 6 a chance. Not too bad. Now with Asphalt 7: Heat‘s release I proceed with caution.
Right away it’s clear that Asphalt 7: Heat is stepping in the right direction with decent graphics (but doesn’t even come close to Real Racing or any of EA’s Need for Speed titles) along with a solid frame rate that holds up. The controls are a bit more responsive than the past installments’ that includes a few different control methods such as tilting or tapping on the right/left portion of the screen .
All the expected games modes are here as well as a fleshed out Campaign Mode that includes unlockable achievements. The thought that went into the modes gets a thumbs up in my book. Playing Multiplayer games is easy and you can play thru online, bluetooth or Wi-Fi.
The course tracks are easily the weak link in Asphalt 7: Heat. Some of the tracks are leftovers from Asphalt 6! Taking into consideration, the repetitive tracks and graphics that don’t raise the bar (or even bother to try for that matter), Asphalt 7 is still a decent racer and possibly one of the better options in this very low price range.
The Bottom Line: 7/10
When comparing Asphalt 7: Heat to other racers (any Firemint or EA racer) it’s “…meh” that comes to mind. However, the buck price tag makes it a worthy purchase if you don’t want to spend a few extra bucks to get a much better racer.