BlibBlob follows the adventures of Mr. Filby who explores 15 levels collecting stars that were scattered during a freak accident that I’m assuming was caused by Matthew Brock (how’s that for an obscure 90‘s reference). Throughout his platforming journey BlibBlob will travel through colourful lands, not to mention behind walls (*moan*), collecting every star before he returns to his kingdom.
What makes me hit my head against the desk playing BlibBlob isn’t the controls, it’s the backbone of BlibBlob. The backbone in this case is collecting stars, or should I say being forced to collect every star. This is what holds back BlibBlob from being entertaining. Searching for that umpteenth hidden star is a real drag and what makes it even worse is knowing that you can’t progress until you collect every single last star. This game mechanic crutch tries to hide the fact that it’s short and thinks that it can trick you if it severally drags out each poorly designed level. After stage 5 I didn’t care how long or short BlibBlob was, I just wanted it to be over.
While platforming games tend to have secret areas to uncover, there’s generally only a few per stage and are an option to find. That’s not the case here, it feels like almost every portion of the stage is a ‘secret area’ which becomes a nuisance. Nothing like having over half of the mandatory stars hidden in these secret areas! Now instead of having fun I’m spending minutes trying to find my way through some stupid f*ckin’ brick passage and most of the game is a secret passage. Yeah, more annoying than that 5 year old brother wanting to play with you. What kind of F*ckin’ platformer has you spend most of your time exploring behind bricks. I guess we have an answer to that.
Controlling Mr. Filby (just a reminder, that’s you) is accurate when it’s just him. However Mr. Filby doesn’t play well with others, what this means is that when he rides on top of the heads of enemies that lurk in the stages, he does this most unnatural sliding movement. This can make platforming sections much harder then they’re supposed to be. My guess is the game is trying to auto-correct the position of Mr. Filby but, instead interferes with your own platforming skills. If the interactions with the enemies wasn’t so terrible, we would say that it had solid and responsive controls, but we can’t say that since a good chunk of the game will be spent on top of enemies.
The Bottom Line:
BlibBlob looks like it could have been a good platformer if it spent more time in development, besides the music and graphics BlibBlob feels rushed as if they were going to get it out by a certain date–no matter what.